![]() ![]() It’s alright for 4v4 KOTH & Oddball if you set the respawn on 10 seconds. In 4v4 TS games tend to end quickly and involve a lot of spawn killing. ![]() Not ideal for 4v4 games – this map truly excels only in 2v2 team slayer. Please be aware that if you are in the tunnels you run the risk of respawning your teammates repeatedly at the shields and getting your teammates spawn trapped. Again, due to the inability to spawn manipulate in this map the 2v2 community usually skips this map but in my opinion it’s a great all-around map. Oddball can be a bit annoying in 4v4 as good teams can lock down the tunnel on top the map quite easily. Its unbalanced for CTF games as the team at the top (blue base) has an advantage over the bottom (red base) and the few times I saw this used in competitive tournaments both teams would swap sides and the winner would be the one who had the most accumulated caps after both games. Plays well with both TS and team objective game types. One of the most challenging maps in 2v2 games to play. Works well in 2v2 and 4v4 although the most of the 2v2 community prefers to skip this map as you can’t spawn manipulate well in it. A good map for TS and KOTH and a great map for Capture the Flag. ![]()
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